KS3 Lesson Bank

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Alt+9 — 10 min

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?
Level
Play area
Card tray: top 25, 50, 75, 100 (up to 4); bottom 1 to 10. Pick six.
Your sum

Keyboard: + − * / ( ) work, Backspace undoes, Enter checks.

Chocolate and Soap

On your turn, tap as many column letters or row numbers as you like, then press Take these lines. You can take rows or columns, not both in one turn. Each tapped line loses all its chocolate. You can't take a line that has the soap in it.

Nim

Two players take turns. On your turn take 1, 2 or 3 counters.

Counters:
Player 1Player 2
How to play: take 1, 2 or 3 counters on your turn. Whoever takes the last counter loses. Each counter you take gets an outline in your colour: blue for Player 1, red for Player 2.

Nasty Negatives

Cross the bridge by choosing the correct answer to each question, working left to right. Each column is one question with three answers. One wrong answer and it's game over. How quickly can you cross?

Time
0.0
Best time
-
Question
0 / 11
Press Start Game

The stopwatch starts when you press Start Game. A wrong answer ends the game, and the time isn't counted. Best time is kept until the page is closed.

Find the primes

Click the grid to start. Then tap every number that is a prime (or square). Tap again to undo. Press Check when you are done. The timer starts on your first tap.

Time
0.0
Picked
0

Check marks each tap: green is right, red is wrong, and dashed green boxes are the ones you missed.

Timer

Set the length, then start. It beeps at the end. Good on the projector.

60:00
Ready

Basic expectations

Read these out before the start of an assessment.

    Beat the Clock

    Sixty seconds. Pick the right answer from the three choices. Keys 1, 2 and 3 work too. Then try to beat your best.

    Time
    60
    Correct
    0
    Best
    0
    Press start

    The best score is kept until the page is closed. Each question has one right answer and two wrong ones, so check the sign on the negatives.

    Guess the Angle

    Estimate the angle between the two arms, then reveal the answer to see how close you were. Answers are multiples of 5.

    Round
    1 / 10
    Score
    0
    Best
    0
    °

    Exact is 3 points, within 5° is 2, within 10° is 1. The dashed arm shows your guess once you reveal.

    Shiver Me Vectors

    Your ship sails by translation: every move slides the whole ship by a column vector. Get it to the treasure chest in the moves you have. Islands, rocks, whirlpools and sea monsters are in the way, and the ship can't leave the map. If the ship would pass one on the way, it is stopped.

    Moves left
    3
    Largest step allowed
    9

    x is how far right (minus for left). y is how far up (minus for down).

    Your ship is one square, and it sits exactly on the grid. Reach the chest to win. Islands can cover more than one square.

    ?
    Level
    Your cards
    Your sum

    Each card once. You don't have to use them all. Division must give a whole number. Keys: + − * / ( ) work, Backspace undoes, Enter checks.

    Tools

    Manipulatives and generators for the board. Tap a tool to open it. Each keeps its own settings while you switch.

    Four Fours

    Make each number from 1 to 20 using each 4 exactly once, with + − × ÷ and brackets. Write your sum in the box next to the number. Or tap a number to build it with the tiles.

    Building a sum for: tap a number in the table
    ?

    Type into a box and press Enter to check it. A correct sum ticks and locks. Numbers marked "needs 44" can only be made with joining on.

    Today's Date

    Pick four digits from the date. Use each one at most once, with + − × ÷ and brackets, to make the numbers in the table. Write your sum in the box next to each number. Turn off "must use all four" to use some of the digits, for example 6 − 1 = 5.

    Tap four digits from the date (tap again to take one back).

    Type a sum and press Enter, or leave the box and it checks. Correct sums tick and lock. Dashed numbers are the ones your digits can make (after "Show what is possible").

    Prime Factory!

    You have seconds to decompose as many numbers as possible. Each prime you tap that divides the number buys one more second. Tap a prime that doesn't divide the number and it's game over.

    Score: 0 Best: 0
    ?
    Press Start Game

    Only the primes 2, 3, 5 and 7 are used. The number is taken apart one prime at a time. Tap 2 and 2 and 3 for 12, and the number left gets smaller each time. Finish with 1 to score a point and get the next number. Each prime can be tapped as many times as it divides the number.

    Simultaneous Grids

    Each symbol stands for a number. The totals at the end of each row and column tell you the sums. Work out the value of every symbol.

    Type a value for each symbol, then press Check. Each row and column total is the sum of its symbols, so use the totals to find them. The extra total is the sum of every symbol in the grid.

    ☠ X Marks the Bearing ☠

    Ahoy, matey! Set your course, press Go to sail, and press Stop when you have sailed far enough. Steer clear of the rocks and find the treasure before the rum runs out.

    Level: 1 Gold: 0 Best: 0
    RUM (FUEL)
    100
    N S E W
    045°

    In challenge mode the boat points north and waits. It only turns and sails when you press Go.

    Type it:

    Bearings are measured clockwise from north: 000° is north, 090° is east, 180° is south, 270° is west. Each km sailed uses one fuel. Hitting a rock costs 5 fuel and stops you, so go round.

    Name That Shape

    Quick fire. Look at the shape and tap its name. Watch out: some names are made up.

    Player 1: 0 Player 2: 0 Time: 60
    Press Start

    Tap an answer or press 1, 2, 3 or 4 on the keyboard. A wrong answer gives no point, and the next shape comes up straight away.

    Height: 0 Best: 0
    Press Start

    Click a brick in the lit row above you. Each row is one whole cut into equal parts, so 1/2 = 2/4 = 4/8. Wrong clicks and time both make the lava rise, and the lava gets faster as you climb.

    Monty Hall: stay or switch?

    One door hides the car (the prize). The other two hide goats. Pick a door, and the host opens one of the other doors to show a goat. Do you stay or switch?

    GamesWonWon %
    Stayed00–
    Switched00–

    Results are kept in this browser, so they build up over lessons. For a fast run with a history, use Monty Hall in the Tools tab.